The with release of Counter-Strike 2 Valve has made available a Linux dedicated server. However, there are a few caveats currently.
Firstly, Valve has not officially announced CS2 community game servers and are still listed as “coming soon”, which is why CS2 server currently seems incomplete (but working). So, treat CS2 server as a “work in progress”.
Secondly, the dedicated server is currently only available via the game client. This means that the whole CS2 game client is downloaded (33GB) with the game server as well as a requirement to log in to a Steam account and add CS2 to the account to download the server. I recommend creating a new Steam account just for your game server, check out the docs for info about Steam accounts. When Valve changes to using the anonymous server appid I will update the server. Update: anonymous login is now available
CS2 replaces CS:GO so the LinuxGSM CS:GO server will be will be deprecated in a future release.
I have also noticed there are not many community Counter-Strike 2 servers currently available on the server list with it mostly being filled with fake servers. Hopefully, Valve tidy things up soon, and community servers fully return.
I have refactored alerts to improve the consistency, look (new colours), and wording of alerts. New alerts can also be enabled (statusalert
) to trigger when a server is started, stopped, and restarted as well as new alerts for backups and wipes (Rust). Game icons have also been added to supported services. The More Info button is now hidden if unused and Game Tracker links have been removed.
In this release, most code used for legacy purposes has been removed. This is mostly allowing old settings from _default.cfg to continue to work. Most of the legacy code is around 2-3 years old and users should have now migrated to new setting names by now.
I have also decided to deprecate Last Oasis. This is due to the game being abandoned, the game server no longer functioning properly, as well as abysmal user reviews. From time to time game servers that are broken and unused will be removed as each game server takes time to maintain with problematic game servers often taking up a disproportionate amount of time.
Mailgun has also been removed as an alert type as it is now a paid service as well as stats showing for a long time it was completely unused.
I spend a lot of time thinking about the user experience of LinuxGSM and am slowly working on improving the consistency, look, and feel of LinuxGSM as well as streamlining code development. It is a surprisingly difficult task and requires careful consideration. Over the next few releases, you might notice small UX changes to various areas of LinuxGSM. In this release, I have reworked sleep timers to allow me more control of the timing of what is displayed on the CLI. LinuxGSM should feel faster in places or provide more time to read messages when required.
The LinuxGSM Docker image continues to improve the more it is being used. The docker containers have massively helped me with development as I am now able to quickly deploy and run all 130+ servers, allowing me to identify servers that have broken (I hate the discord alert sound now) as well as test code across all game servers at the same time.
If you want to try it out you can check out LinuxGSM docker at Docker Hub.
Did you know that LinuxGSM has its own discord bot? You can use it to query your game server as well as the Steam master server. This allows you to check your game server can be seen from the internet. Join the LinuxGSM Discord server to try it out.
Thank you to everyone who sponsors the project. I have had a recent uptick in new sponsors that have decided to support my development work. If you would like to sponsor me please visit my GitHub Sponsors page. It is also now possible to use sponsors via Patreon from GitHub Sponsors.
And finally as always, thank you to everyone who takes the time to help and support the project.
]]>This update will force a restart of your game server to deal with a change in how LinuxGSM uses tmux. The monitor command will pick up this and restart as required. If there are any issues with your game server a full reboot of your server will clear it.
Highlights include
Migrate stats to GA-4: Google sunset Universal analytics which I used to gather the stats that you can see on the stats page. GA-4 does improve how stats are gathered behind the scenes. As servers are upgraded stats will start to re-populate on the page. Please opt into stats as they are always interesting to see. A new stat that is gathered is if the serve is running on docker, KVM or bare metal.
Vintage Story has had a refactor and is now using .net rather than mono.
Tmux handling has been refactored to improve “uniqueness” It’s quite a technical change but in summary helps prevent linuxgsm from picking up the wrong tmux session in certain scenarios. For more technical info see the PR.
Lock files have been refactored to allow monitor to better understand the state of the game server. Ensuring monitor will not run if other commands such as backup, debug and update are already running.
A long-standing issue with SteamCMD and Gold source games such as CS 1.6, not download reliability now has a fix in place to handle such a problem. So hopefully no more trying many times to get downloads to work.
Post Scriptum has been renamed from pstbsserver to just psserver. Any one using this game should re-download Linuxgsm with its new name.
There have also been a whole bunch of quality-of-life fixes and refactoring to keep up with any changes in how the game servers work.
A reminder that docker containers are now officially supported so give them a try.
Full release details and commits can be found on github
]]>Since the docker containers have been released I have managed to spin up all game servers across my servers (Sponsored by OVHCloud and Linode) which has allowed me to identify and fix various (sometimes breaking) bugs mainly on lesser-used game servers. I will now have all the servers permanently running to speed up development and identify breaking changes when inevitable changes cause issues.
As always thank you to everyone that supports the project by contributing code, supporting others, or sponsoring me.
All the docker containers available are built using the specific dependency requirements for each game server.
For more info about how to deploy a LinuxGSM Docker container Docker Hub.
There are still a few things to finish off and proper documentation needs to be written. However the base containers are now working. Enjoy!
]]>Noteworthy updates in this release include the addition of support for Debian 12, optimizations in gamedig queries, significant refactoring of the details gathering process, and renaming the functions directory to modules. Additionally, various bug fixes have been implemented for pz and hw.
The improvements in this release primarily focus on enhancing the support for an expanding list of game servers, aiming to make the code more scalable. Scalability plays a vital role in ensuring the continued success of this project, as the project’s growth leads to longer development times for improvements. To address this, I am refactoring the code to streamline and expedite the development of LinuxGSM, and I am also increasing the utilization of CI/Pipelines to gather information and conduct thorough testing, thereby improving the quality of LinuxGSM. Furthermore, the ongoing improvements involve exploring methods to gather and store additional information about game servers, such as ports and resource requirements.
In addition, some of you may have noticed my work on a new docker project. This project leverages GitHub Actions automation to generate images and docker-compose files automatically. As you can see, gathering information about game servers is a crucial aspect of this project. It is very time-consuming to manually create new docker images each time a new server is released, so the idea is to have them automatically generated.
Full change log here Release v23.3.0 · GameServerManagers/LinuxGSM (github.com)
]]>As you can all tell this is another release that has taken time to come out. This is still due to ongoing personal commitments. I think its worth repeating I would like to thank everyone who is helping the project while I continue to get sorted out.
You all might like to know that LinuxGSM is now 10 years old after being started as a quick script at a LAN party to spin up a couple of server in 2012!!
Over the past few months, I have been undertaking many changes including learning both Terraform and Ansible for my new job (with Docker and possibly Kubernetes in the pipeline) as well as going through the process of buying a house (I am now watching way too many homelab videos currently). As you can all imagine this has eaten up a lot of my time. However, learning new technologies and finally being able to settle down properly will allow me to grow and continue to improve LinuxGSM. For me, LinuxGSM continues to be a brilliant project with a great community. I look forward to the continued growth of LinuxGSM. Thank you all for your continued support!
? New Features
? Bug Fixes
? New Features
? Bug Fixes
]]>