v20.3.3 (2020-05-30)
? Bug Fixes
- ut3server: correct md5sum for ut3server download (b52dc9a) by Daniel Gibbs
This release sees Chivalry: Medieval Warfare added to the lineup of servers (currently on sale at humble bundle). As well as a new server, major changes have been made to how LinuxGSM updates itself that should make the updating more robust and stable (see below for details). Unreal Tournament 3 has been given a review to add port query and other improvements.
All non-steam servers will now download .tar.xz files on install which not only has significantly better compression, speeding up downloads but is also faster at de-compressing (see results of my benchmark below).
Stats have been given a big update that will now report instances, installs and server hardware numbers. This will give a much more accurate picture of how LinuxGSM servers are used as many users host their game servers in many different configurations. Stats will no longer show any version before v20.3.0; this in conjunction with the update-lgsm refactor will hide old broken versions of stats and prevent weird stats being displayed. If you haven’t seen stats yet it’s worth checking out every few weeks.
Avorion has had a breaking change that will see ./avserver
name becoming the galaxy name. This breaking change was done now before too many people started using avserver to simplify the way galaxies are handled. Please copy your configs to the new galaxy (probablyavserver
) directory.
I was planning on doing some major work to Rust for this release. However, I decided to release v20.3.0 sooner and push Rust changes until the next release as the update-lgsm refactor was a big enough change for a new release.
Various other fixes have been applied that are listed below
Firstly multi-instance servers will correctly update themselves by comparing ./gameserver file against the modules. If the versions do not match LinuxGSM update will automatically run. A backup repo is now available so if GitHub is down LinuxGSM will use BitBucket to download updates. Functionality to prevent version mismatches when a newer version of LinuxGSM is released has been implemented so when a command is run for the first time it will always download the same version. This will prevent modules being different versions causing potential unforeseen errors.
ut2004-server-3369-2-ultimate-linux.tar.xz | size: 1.56GB | decompress: 60MB/s
ut2004-server-3369-2-ultimate-linux.tar.gzip | size: 2.03GB | decompress: 60MB/s
ut2004-server-3369-2-ultimate-linux.tar.bz2 | size: 1.9GB | decompress: 25MB/s
This new release added two new servers Assetto Corsa and Avorion and a bunch of new features, fixes and improvements.
For people who have multi-instance servers, all server instances will now reboot after an update. This works by monitor noticing that the server instance has not been rebooted since the previous update and automatically rebooting the instance.
For Soldat players, you may have noticed that it is now hosted on Steam, including the game server. With the assistance of one of the Soldat developers, I migrated the server to SteamCMD and added query functionality.
Further improvements to how SteamCMD functions have been completed. I had to do some research and get help from a Debian maintainer. The improvement standardized the install locations of SteamCMD to place it in the directories that are recommended by Valve. Now no matter the install method for SteamCMD it will always be in the same location.
I would also like to thank GameserverApp for becoming a LinuxGSM partner. GameserverApp uses LinuxGSM to deploy there Linux servers. Their products compliment LinuxGSM well by adding web-based RCON capability to supported game servers and various community tools to manage game servers. I will be working with Max (owner of GameserverApp) over the coming months to see how his products can best help LinuxGSM users. If you want to test out GameserverApp you can connect 5 of your LinuxGSM servers for free.